Monday, 16 February 2009

I have been working on my character all day extruding out the body and it has been going well. I still have a long way to go and the bode needs a lot of refinement but I now feel more confident that this should go well. I realise that my characters legs are a bit close together and may cause problems when skinning but there is a theory there. I have skinned a few characters in the past and had to mess around with vertex weights to be able to solve any issues that arise, there for it is easier to mess around with the vertex weights than it is to try and either change my reference image or model outside the reference image. And if all else fails and I can not successfully change the weighting then at least I will have learned something.

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