Where to start? How about the beginning?
So as you are all aware I have finished modelling the Inca Hanan and he now need the means to be animated.Boning.
I have decided to use a biped as I have not used one of these before for my animations (at least not in the proper way). Here is where I noticed my first problem, a long time ago I had added a mesh smooth to the character which caused problems with the symmetry, turned out the best way to solve the issue was to collapse the stack and weld vertices together, I now have a man at 200,000 polys and believe me when I say it is slow going getting this all done, lesson learned, never collapse the stack until you are done. Moving swiftly past my, errrm, error, I have got the full joints in my character so my biped has them all too.



Skinning.
Now the hard part, First off I set some keyframes 10 or 20 keys apart of the biped moving the arms and legs up and down so that during the skinning process I can jump to various poses to see how the mesh is deforming. Problem 2 was that when I moved to the first pose this happened.
Somehow the envelope for this bone ended up miles away from the body, encompassing everything. (That’s the body in the middle, just really far away).

Once I had this problem under wraps the rest fell in to place with relative ease, it was simply a case of resizing envelopes and adding drifting vertices to their relevant envelopes.





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