I believe this is being caused because I create the head separate then attach it to the body mesh before the symmetry modifier in the stack.
To combat this problem today I added an edit poly modifierAbove the symmetry but below the turbo smooth (otherwise I would be there for weeks moving millions of verts). Then using this new edit polly I set about deleting a hell of a lot of segments down the middle of the face that were all over the place and would not weld together. Like above the nostrils in the picture below, thats the middle of the face and should be a nice straight line:I then set about recreating all the pollys that I had deleted by manually creating new pollys. This is all well and good but it has been bloody time consuming and annoying.
Helped along by the fact that it kept crashing and corrupting the file, after a lot of crashes I decided to begin counting by not dismissing the error reports and seeing how many I could stockpile.This whole process I have gone through to ‘bodge’ together a problem that should not even exist is going to give me a headache later, I can already feel it coming.



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