So I set about trying to reduce it by collapsing it down, turns out this had to be done in a very precise order or I got more of those polite crash reports I have previously mentioned. So anyway I have now collapsed the stack but it turns out that has caused vertices to weld to things they shouldn’t have, particularly in the hands. This led to things not separating/welding whilst trying to sort it. This led to most of the faces being deleted and redrawn, to the tune of ‘Illegal new face’ every 2 mins from Max’s apparent new found sense of humour. After hours and hours and hours and hours and hours and hours and hours of messing about with that I got it all working. Now the problem is this:
Now I am still not entirely sure what is going on here but it seems to be something to do with un-welded vertices that just will not weld stopping the turbo smooth from doing its job. More deleting pollys and recreating them to solve the problem. Finally to top it all off now when I smooth it he gets some massive holes in his chest that I can not for the life of me find the culprit and fix.
When I try to cut the verts about AGAIN it crashes every time.
What’s wrong:
The arms are too rigid
The stride isn’t long enough
He is bald
The belt deforms with the legs
He has no facial expression, ever
He doesn’t appear to be breathing
When he is sitting down the cuffs have gone wrong
The arms swing through the body
The spine and head done move during the run
Whats right:
the scene looks prety good






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